Daily rules 20
One seeded run per day with a rule and bronze, silver and gold goals; on Sundays the Grand Fair adds a second rule.
Every day has the same seed and rule for everyone, plus three medal goals that are a pure function of the date. A reached medal shows on the marquee ticker; new medals pay tickets (more on Sundays).
The Grand Fair (every Sunday) combines two compatible rules at Heat 1 and doubles the run and medal tickets. The daily rules page lists all of them.
Related mechanics
Fast Feet- The machine runs 12% faster all day. Keep up!
Gold Rush Day- Golden moles pop up all over the machine: they pay 4x.
Bare Bones- No Prize picks today. In return everything you score is worth 30% more.
Packed House- 30% more moles on every row: more fuel for chains, more to miss.
Level-Up Day- XP comes in 50% faster: more picks, faster builds.
Hot Hands- Momentum builds 60% faster: HOT, WILD and FEVER come early.
Spotlight Column- One lit column pays double. The light moves every 12 rows: follow it.
Side Shows- The edge columns pay double, the middle pays less. Work the sides.
Special Parade- Specials show up 60% more often. Normal moles pay half.
Chain Gang- From the 6th link on a chain pays double. Short chains pay less.
Steady Hand- Chains started without moving the hammer pay 50% more. Pick a spot and wait.
Dance Floor- Chains started right after moving pay 50% more. Standing still pays less.
Oil Day- Oily rows roll in every ~10 rows. Strike one and the whole row goes up in flames.
Sparse Stage- 25% fewer moles, but each one pays 35% more. Make every BONK count.
Mole Rain- Every 8th row is packed with moles. Line up a chain to clear it.