Daily rules 20

One seeded run per day with a rule and bronze, silver and gold goals; on Sundays the Grand Fair adds a second rule.

Every day has the same seed and rule for everyone, plus three medal goals that are a pure function of the date. A reached medal shows on the marquee ticker; new medals pay tickets (more on Sundays).

The Grand Fair (every Sunday) combines two compatible rules at Heat 1 and doubles the run and medal tickets. The daily rules page lists all of them.

Related mechanics

Fast Feet
The machine runs 12% faster all day. Keep up!
Gold Rush Day
Golden moles pop up all over the machine: they pay 4x.
Bare Bones
No Prize picks today. In return everything you score is worth 30% more.
Tough Crowd
Escapes cost 50% more Audience. Score is worth 25% more.
Packed House
30% more moles on every row: more fuel for chains, more to miss.
Level-Up Day
XP comes in 50% faster: more picks, faster builds.
Hot Hands
Momentum builds 60% faster: HOT, WILD and FEVER come early.
Big Applause
Every chain refills the Audience 50% more. Go for the big ones.
Spotlight Column
One lit column pays double. The light moves every 12 rows: follow it.
Side Shows
The edge columns pay double, the middle pays less. Work the sides.
Special Parade
Specials show up 60% more often. Normal moles pay half.
Crowd Pleasers
Normal moles pay double, specials pay less. Feed the chains.
Chain Gang
From the 6th link on a chain pays double. Short chains pay less.
Steady Hand
Chains started without moving the hammer pay 50% more. Pick a spot and wait.
Dance Floor
Chains started right after moving pay 50% more. Standing still pays less.
Rainy Day
Storms soak the board every 25 s. Wet moles pay 50% more and conduct electric hits.
Oil Day
Oily rows roll in every ~10 rows. Strike one and the whole row goes up in flames.
Sparse Stage
25% fewer moles, but each one pays 35% more. Make every BONK count.
Mole Rain
Every 8th row is packed with moles. Line up a chain to clear it.
Wanted!
Every 10 rows a golden WANTED mole: x3 score and +4 Audience. Do not let it escape!