ECHO
ECHO is one of the nine families of BONK!; 21 pieces pay under it.
Every piece pays under one of nine families: electric, explosive, fire, gold, normals, projectile, wave, echo or fair (the fair-rule prizes).
Hammers (4)
ECHO | A ghost hammer re-strikes the column of your LAST BONK, one row later. It re-triggers the specials it pops. |
ENCORE HEAD | After a chain of 3+, it repeats the play: an extra BONK on a special that continues your combo (the links carry over). |
PHANTOM HEAD | Every 2nd strike, hit or miss, a ghost hammer BONKs the far end of your column (the top row). |
RECORDER HEAD | Records 3 strike columns, then a ghost hammer replays them in order on the next 3 rows. The tape rewinds for 3 strikes. |
Moles (3)
MIRROR | Copies the last special effect of the chain, from its own hole. |
GHOST | Hit it any way and it repeats the LAST special effect your build fired, from its own hole. |
PRISM | Copies the type of the special mole next to it: BONK the Prism and it fires that mole's effect. |
Prizes (3)
DEJA VU | Clear a whole row and a ghost copy of it appears 5 rows ahead: same pattern, pays half, free if it escapes. At most one per 6 rows. |
INSTANT REPLAY | Remembers your last chain of 8+ and replays its shape from your hammer every 20 s. |
MIRROR IMAGE | A ghost hammer on the mirrored column: every 2nd strike it BONKs there too, with all your hammer modules. |
Chemistry (11)
HALL OF ECHOES | When the Mirror copies an effect, a Ghost forwards that copy again from its own hole. |
ECHO CHIME | Every effect a Ghost copies also plays from the nearest clock-marked mole, and that mole is BONKed so its mark ticks on. |
SEANCE | Each Echo is doubled by a spirit hammer that strikes another target, and Ghosts duplicate your Echo. |
TIME LOOP | Every Echo loops back onto the nearest clock-marked mole: a ghost hammer BONKs it and its mark ticks on. |
MIRROR PALACE | A reflection that lands on a Mirror mole bounces again: extra reflections stack up the rows above it. |
STANDING OVATION+ | Cash in a big King and the crowd demands an ENCORE sequence, even after a small chain. |
LOOP STATION | Every ghost strike of the Recorder gets an ECHO: it hits the hole again, or re-triggers the special it popped. |
KALEIDOSCOPE | Strike a special and the Prism refracts the reflection: the normal mole opposite becomes a copy of that special, waiting for you. |
VANISHING ACT | When the ghost hammer would land on a plain mole, the Jester swaps a nearby special into that hole. The crowd loves it. |
GHOST PINCER | The Phantom's far-end strike also BONKs the nearest Ghost, and its ECHO repeats your last effect from there. |
HARMONIC PRISM | When the Fork rings a type, 2 Prisms on the board ring too: each fires that type's effect from its hole without popping. |
Recipes inside the family