ECHO

ECHO is one of the nine families of BONK!; 21 pieces pay under it.

Every piece pays under one of nine families: electric, explosive, fire, gold, normals, projectile, wave, echo or fair (the fair-rule prizes).

Hammers (4)

ECHOA ghost hammer re-strikes the column of your LAST BONK, one row later. It re-triggers the specials it pops.
ENCORE HEADAfter a chain of 3+, it repeats the play: an extra BONK on a special that continues your combo (the links carry over).
PHANTOM HEADEvery 2nd strike, hit or miss, a ghost hammer BONKs the far end of your column (the top row).
RECORDER HEADRecords 3 strike columns, then a ghost hammer replays them in order on the next 3 rows. The tape rewinds for 3 strikes.

Moles (3)

MIRRORCopies the last special effect of the chain, from its own hole.
GHOSTHit it any way and it repeats the LAST special effect your build fired, from its own hole.
PRISMCopies the type of the special mole next to it: BONK the Prism and it fires that mole's effect.

Prizes (3)

DEJA VUClear a whole row and a ghost copy of it appears 5 rows ahead: same pattern, pays half, free if it escapes. At most one per 6 rows.
INSTANT REPLAYRemembers your last chain of 8+ and replays its shape from your hammer every 20 s.
MIRROR IMAGEA ghost hammer on the mirrored column: every 2nd strike it BONKs there too, with all your hammer modules.

Chemistry (11)

HALL OF ECHOESWhen the Mirror copies an effect, a Ghost forwards that copy again from its own hole.
ECHO CHIMEEvery effect a Ghost copies also plays from the nearest clock-marked mole, and that mole is BONKed so its mark ticks on.
SEANCEEach Echo is doubled by a spirit hammer that strikes another target, and Ghosts duplicate your Echo.
TIME LOOPEvery Echo loops back onto the nearest clock-marked mole: a ghost hammer BONKs it and its mark ticks on.
MIRROR PALACEA reflection that lands on a Mirror mole bounces again: extra reflections stack up the rows above it.
STANDING OVATION+Cash in a big King and the crowd demands an ENCORE sequence, even after a small chain.
LOOP STATIONEvery ghost strike of the Recorder gets an ECHO: it hits the hole again, or re-triggers the special it popped.
KALEIDOSCOPEStrike a special and the Prism refracts the reflection: the normal mole opposite becomes a copy of that special, waiting for you.
VANISHING ACTWhen the ghost hammer would land on a plain mole, the Jester swaps a nearby special into that hole. The crowd loves it.
GHOST PINCERThe Phantom's far-end strike also BONKs the nearest Ghost, and its ECHO repeats your last effect from there.
HARMONIC PRISMWhen the Fork rings a type, 2 Prisms on the board ring too: each fires that type's effect from its hole without popping.

Recipes inside the family

Related mechanics

See also