FIRE

FIRE is one of the nine families of BONK!; 16 pieces pay under it.

Every piece pays under one of nine families: electric, explosive, fire, gold, normals, projectile, wave, echo or fair (the fair-rule prizes).

Hammers (2)

FUSE HEADEvery other hit sets the struck hole on fire. The flames run up both diagonals, 3 holes deep, and BONK every mole they touch. Water puts them out.
FIRE TRAILMove 2+ columns and your next BONK sets the columns you crossed on fire: the nearest mole on the trail gets BONKed and the holes smoulder for a row. Water puts it out.

Moles (3)

ROCKET MOLEBONK it and it rockets into a future row instead of popping: its flame BONKs the first mole it flies past and the landing scorches the holes beside it. Catch it later: +95 per flight.
JUGGLERWhen bonked, swaps two special moles on screen, then throws a lit torch at the one that landed nearest the strike line (a FIRE BONK that leaves an ember). The crowd loves a trick.
FIRECRACKERLights itself 3 rows from the line and goes BANG in a plus, bonked or not. Popped early = smaller blast.

Prizes (2)

FIREWORKS LICENSEChains of 8+ launch a rocket per 8 links (max 5) that blows up 3x3 on a special. At 30+: GRAND FINALE, 12 rockets.
OIL SLICKEvery ~15 rows one row comes out oily. Strike it, or let any fire reach it, and the whole slick goes up: every oily mole BOOMs. Bombs in oil blast one ring further.

Chemistry (9)

LIGHTERA Firecracker in a burning hole ignites at once, and every Ignition leaves embers that turn a nearby mole Golden.
SLOW BURNA burning Firecracker with a clock mark stalls and builds up each row: a longer fuse, a bigger blast.
STAGE LEAPWith the Spotlight lit, the Spring always leaps into the lit column. Catch it there and the crowd cheers: +2 Audience per bounce.
KINDLINGEvery full bar of the Glove lights the nearest unlit Firecracker with a short fuse: it blows at full size a row later.
MOLTEN GOLDIgnition melts gold: every Gold mole in the fire turns the 2 nearest normals within 2 holes GOLDEN.
AFTERBURNEREvery Rocket Mole landing lights the Fuse Head's fire from the landing hole: the flames run up both diagonals.
TORCH TOSSEvery Juggler trick throws a lit torch at the nearest Bomb: it catches fire and goes off.
WILDFIREThe Fire Trail climbs: every column it crosses also burns the hole one row up.
BOTTLE ROCKETEvery Rocket Mole leap lights the Firecrackers next to where it took off and where it landed: they blow on the next row.

Recipes inside the family

Related mechanics

See also