FUSE HEAD
FUSE HEAD is a hammer module in BONK! The Mole Show, the pixel-art whack-a-mole roguelite.
Level 1
Every other hit sets the struck hole on fire. The flames run up both diagonals, 3 holes deep, and BONK every mole they touch. Water puts them out.
Level 2
The fire also runs down the diagonals: a full X.
Mutation A: INFERNO
One hole deeper, and burnt holes keep burning for 2 rows: they BONK any mole that shows up.
Mutation B: SPARK
The fire also jumps to the nearest special within 3 holes and starts its own V there.
Appears in recipes
| Chemistry recipe | With | Effect |
|---|---|---|
| A Bomb caught by the fire goes off as a keg: its blast reaches one ring further. | ||
| A Firecracker in a burning hole ignites at once, and every Ignition leaves embers that turn a nearby mole Golden. | ||
| Ignition melts gold: every Gold mole in the fire turns the 2 nearest normals within 2 holes GOLDEN. | ||
| Every Rocket Mole landing lights the Fuse Head's fire from the landing hole: the flames run up both diagonals. | ||
| The Fire Trail climbs: every column it crosses also burns the hole one row up. |
Resonance
- POWDER KEG: The keg also sets fire to every hole around the bomb.
- LIGHTER: Firecracker blasts set fire to up to two more moles in the rows ahead.
- MOLTEN GOLD: 3 normals turn golden and each one is BONKed at once.
- AFTERBURNER: Up to 4 per chain, and the take-off hole catches fire too (embers for a row).
- WILDFIRE: Up to 8 holes per chain, and they keep burning for 2 rows (embers).
Tips
- A hammer module takes one of your 4 hammer slots and changes where and how the hammer hits.
- At Level 2 you choose its final form: INFERNO or SPARK, or one of its 5 chemistry recipes.
- Its BONKs count as the FIRE family.
- It is in the base pool: it can be offered from your first run.