FIRE TRAIL

FIRE TRAIL is a hammer module in BONK! The Mole Show, the pixel-art whack-a-mole roguelite.

Level 1

Move 2+ columns and your next BONK sets the columns you crossed on fire: the nearest mole on the trail gets BONKed and the holes smoulder for a row. Water puts it out.

Level 2

Burning trail hits re-trigger the specials they pop, and the fire reaches one column past where you started.

Mutation A: COMET TAIL

The fire climbs to the row above, over the same columns.

Mutation B: AFTERIMAGE

The column you left bursts into flame a moment later, one row up. Works even when you stay put.

Appears in recipes

Chemistry recipeWithEffect
DANCE PULSERHYTHM HANDLEEvery hole your Trail bonks counts as a strike for the Handle (up to 2 per chain). Dance across a busy row and the wave fires sooner.
MAGNETIC WAKEMAGNETIC GRIPMove across the machine and your wake drags the next special one column toward the columns you crossed.
WILDFIREFUSE HEADThe Fire Trail climbs: every column it crosses also burns the hole one row up.

Resonance

  • DANCE PULSE: A wave fired on a strike that crossed columns also sweeps the row above over those same columns.
  • MAGNETIC WAKE: The wake pulls up to 3 columns, and a special that lands in your trail is BONKed on arrival.
  • WILDFIRE: Up to 8 holes per chain, and they keep burning for 2 rows (embers).

Tips

  • A hammer module takes one of your 4 hammer slots and changes where and how the hammer hits.
  • At Level 2 you choose its final form: COMET TAIL or AFTERIMAGE, or one of its 3 chemistry recipes.
  • Its BONKs count as the FIRE family.
  • It is in the base pool: it can be offered from your first run.

Same family: FIRE

Good partners

Related mechanics