Prizes 26

Prizes break one rule of the game. They are offered at each arc; you can own up to 3.

NameCodePackFamilyDescription
CONFETTI CANNONP05BasePROJECTILEEvery 8 s a confetti ball drops on your best special (shadow warns 1 s ahead) and starts a chain. Every 5th is golden.
LUCKY HORSESHOEP08BaseNORMALSEvery 6 normal moles popped, a normal in your column or next to it (next 3 rows) turns into one of your specials. 3 in a row without escapes: the next is golden.
FIREWORKS LICENSEP12NEON ARCADEFIREChains of 8+ launch a rocket per 8 links (max 5) that blows up 3x3 on a special. At 30+: GRAND FINALE, 12 rockets.
MYSTERY BOXP13HAUNTED FAIRFAIREvery ~18 rows a Mystery Box (?) appears ahead. Bonk it: blast, lightning, gold rain, Audience, XP or a wildcard special. Free if it escapes.
RUSH HOURP15HAUNTED FAIRWAVEEvery ~50 s: siren, then 15 s of RUSH (rows +40% faster, more specials, score and XP x2). No escapes = a chest with 1 of 3 upgrades.
MAIN STAGE LIGHTSP16HAUNTED FAIRELECTRICA spotlight sweeps the columns: lit moles often become your specials, pay double and pass the BONK to the lit holes around them.
GOLDEN WRISTBANDP20SCRAP YARD CARNIVALGOLDGold is contagious: a Golden mole you pop turns the 2 nearest plain moles ahead golden and cheers the crowd. Every 4 golds, a special turns golden.
SECOND ACTP21CLOCKWORK CIRCUSWAVEOnce per run, at 0 Audience: back to 30, the board freezes, then a wave BONKs every mole on screen in one chain and Momentum jumps to WILD.
DIEHARD FANSP23BaseNORMALSPlain moles pay x2.5 score and x2 XP and win back a little Audience. Every 25 fill the fan meter: a FAN WAVE BONKs up to 8 normals in two rows.
DEVIL'S CONTRACTP24SCRAP YARD CARNIVALFAIRAudience can never pass 60%. Every mole pays double score and double XP.
JOKER MOLEP25ROYAL GRAND FAIRFAIREvery ~18 s a shimmering Joker appears ahead and becomes every mole type in turn. When it resolves it fires the type it shows. Every 4th one is golden and fires 3.
PARTY HATSP26BaseEXPLOSIVE12% of plain moles wear a hat: red blasts, yellow zaps, blue pulls, green makes moles golden.
DOWNPOURP27NEON ARCADEELECTRICEvery 30 s a storm rains over the WHOLE board for 4 s and soaks every mole. Wet moles conduct: electric hits jump to every wet mole within 2 holes. Fire goes out on wet moles.
OIL SLICKP28SCRAP YARD CARNIVALFIREEvery ~15 rows one row comes out oily. Strike it, or let any fire reach it, and the whole slick goes up: every oily mole BOOMs. Bombs in oil blast one ring further.
BLACK HOLEP29SCRAP YARD CARNIVALEXPLOSIVEEvery ~12 rows a black hole opens ahead. It drags the moles around it toward it, and the ones it swallows blow up in chain with their neighbours.
DEJA VUP31HAUNTED FAIRECHOClear a whole row and a ghost copy of it appears 5 rows ahead: same pattern, pays half, free if it escapes. At most one per 6 rows.
FAIR ROULETTEP32CLOCKWORK CIRCUSFAIRAt every arc a wheel offers 3 house rules. Pick one: an upside and a downside until the next arc.
INSTANT REPLAYP33CLOCKWORK CIRCUSECHORemembers your last chain of 8+ and replays its shape from your hammer every 20 s.
MIRROR IMAGEP34NEON ARCADEECHOA ghost hammer on the mirrored column: every 2nd strike it BONKs there too, with all your hammer modules.
OVERDRIVEP35BaseNORMALSHit 10 holes in a row and your next strike fires every hammer module twice.
PINBALL WIZARDP36NEON ARCADEPROJECTILEEvery 14 s a pinball bounces around the board for 6 s, BONKing every mole it touches.
WILD COLUMNP37BaseGOLDPick a column: one of your specials spawns there every 3rd row and every BONK there pays double.
CONVEYOR SHELFP38ROYAL GRAND FAIRPROJECTILEA sliding shelf of your specials above the board: every strike also drops the one above your column.
BOX OFFICE SCISSORSP39BaseFAIROn level-up screens, CUT a new piece: it is never offered again and a new card replaces it. 2 cuts per arc.
LOOP TRACKP40BaseFAIRThe board becomes a LOOP: the left and right edges touch. The hammer and every blast, zap and sweep go past one side and come out on the other. The first strike after a loop also BONKs the column you left.

By family

ECHO 3

ELECTRIC 2

EXPLOSIVE 2

FAIR 7

FIRE 2

GOLD 2

NORMALS 3

PROJECTILE 3

WAVE 2

By pack

Base 8

HAUNTED FAIR 4

NEON ARCADE 4

SCRAP YARD CARNIVAL 4

CLOCKWORK CIRCUS 3

ROYAL GRAND FAIR 3