MAGNETIC GRIP
MAGNETIC GRIP is a hammer module in BONK! The Mole Show, the pixel-art whack-a-mole roguelite.
Level 1
BONK a special mole and another special is dragged one column toward you. If it lands in YOUR column it gets BONKed.
Level 2
Drags two specials.
Mutation A: STRONG PULL
Each special is dragged all the way into your column, and BONKed.
Mutation B: FUSION
Two specials are dragged into the same hole and FUSE: both effects fire at once from there.
Appears in recipes
| Chemistry recipe | With | Effect |
|---|---|---|
| Moles pulled by the Grip or a Magnet lock together for a moment. Pop one and the whole cluster goes. | ||
| The Grip prefers Bombs, and a Bomb it drags across detonates the moment the pull ends. | ||
| Move across the machine and your wake drags the next special one column toward the columns you crossed. | ||
| A Tesla dragged or fused by the Grip discharges: 2 arcs BONK the nearest moles (specials first). |
Resonance
- POLARITY LOCK: When a lock releases it also snaps up the moles touching the cluster.
- VACUUM BOMB: The hole the Bomb was dragged out of collapses too: a second blast.
- MAGNETIC WAKE: The wake pulls up to 3 columns, and a special that lands in your trail is BONKed on arrival.
- ARC FUSION: 4 arcs per discharge.
Tips
- A hammer module takes one of your 4 hammer slots and changes where and how the hammer hits.
- At Level 2 you choose its final form: STRONG PULL or FUSION, or one of its 4 chemistry recipes.
- Its BONKs count as the ELECTRIC family.
- It is in the base pool: it can be offered from your first run.