MAGNETIC GRIP

MAGNETIC GRIP is a hammer module in BONK! The Mole Show, the pixel-art whack-a-mole roguelite.

Level 1

BONK a special mole and another special is dragged one column toward you. If it lands in YOUR column it gets BONKed.

Level 2

Drags two specials.

Mutation A: STRONG PULL

Each special is dragged all the way into your column, and BONKed.

Mutation B: FUSION

Two specials are dragged into the same hole and FUSE: both effects fire at once from there.

Appears in recipes

Chemistry recipeWithEffect
POLARITY LOCKMAGNETMoles pulled by the Grip or a Magnet lock together for a moment. Pop one and the whole cluster goes.
VACUUM BOMBBOMBThe Grip prefers Bombs, and a Bomb it drags across detonates the moment the pull ends.
MAGNETIC WAKEFIRE TRAILMove across the machine and your wake drags the next special one column toward the columns you crossed.
ARC FUSIONTESLAA Tesla dragged or fused by the Grip discharges: 2 arcs BONK the nearest moles (specials first).

Resonance

  • POLARITY LOCK: When a lock releases it also snaps up the moles touching the cluster.
  • VACUUM BOMB: The hole the Bomb was dragged out of collapses too: a second blast.
  • MAGNETIC WAKE: The wake pulls up to 3 columns, and a special that lands in your trail is BONKed on arrival.
  • ARC FUSION: 4 arcs per discharge.

Tips

  • A hammer module takes one of your 4 hammer slots and changes where and how the hammer hits.
  • At Level 2 you choose its final form: STRONG PULL or FUSION, or one of its 4 chemistry recipes.
  • Its BONKs count as the ELECTRIC family.
  • It is in the base pool: it can be offered from your first run.

Same family: ELECTRIC

Good partners

Related mechanics