MAGNET

MAGNET is a special mole in BONK! The Mole Show, the pixel-art whack-a-mole roguelite.

Level 1

When bonked, pulls nearby moles toward its hole. Every mole gathered pays a little.

Level 2

Bigger radius. Pulls special moles first.

Mutation A: BLACK HOLE

Pulls in three waves that reach further, packing the whole group around its hole.

Mutation B: POLAR FLIP

After pulling, repels the survivors to new columns.

Appears in recipes

Chemistry recipeWithEffect
MAGNETIC STORMTESLAElectrified targets drag the next jump toward them: nearby moles are pulled beside each zap target.
IMPLOSIONBOMBExplosions first drag nearby moles into the blast, then go off.
GOLD RUSHGOLDThe Magnet fetches Gold and King first, from anywhere on the board.
POLARITY LOCKMAGNETIC GRIPMoles pulled by the Grip or a Magnet lock together for a moment. Pop one and the whole cluster goes.
CLUSTER BURSTFIRECRACKER STRINGA Magnet's cluster topples on its own; each falling firecracker bursts both upper diagonals and the hole below.
MAGNETIC MAGAZINETURRETThe Turret pulls moles into its column and its shot pierces the whole firing line.
MAGNET CATCHBOOMERANGA Magnet in the boomerang's path catches it: the boomerang bounces off the Magnet and flies again from there.

Resonance

Tips

  • A special mole takes one of your 4 mole slots; once owned it starts appearing among the normal moles.
  • At Level 2 you choose its final form: BLACK HOLE or POLAR FLIP, or one of its 7 chemistry recipes.
  • Its BONKs count as the WAVE family.
  • It is in the base pool: it can be offered from your first run.

Same family: WAVE

Good partners

Related mechanics