NEON COIL
NEON COIL is a hammer module in BONK! The Mole Show, the pixel-art whack-a-mole roguelite.
Level 1
BONKs charge the coil. When full, your next strike sends a pulse that BONKs the moles around it.
Level 2
Indirect hits (zaps, blasts...) charge the coil too.
Mutation A: OVERDRIVE
The coil needs 6 charges, but fires 2 expanding pulses instead of one.
Mutation B: BATTERY BANK
Surplus charge is kept: the coil stores up to two full charges.
Appears in recipes
| Chemistry recipe | With | Effect |
|---|---|---|
| Every Turret activation charges the Neon Coil, and every Coil pulse gives the Turrets shots back and fires each one at once. | ||
| The crop is power: every 2 normals the Harvester cashes charge the Neon Coil once (up to 3). | ||
| A Coil pulse that hits a Prism is refracted: the Prism fires a second pulse ring from its own hole. |
Resonance
- POWER GRID: The Turrets answer the pulse with a triple burst.
- SOLAR FARM: A full Coil pulses at once around the Harvester instead of waiting for your next strike.
- NEON SPECTRUM: 2 refractions per chain.
Tips
- A hammer module takes one of your 4 hammer slots and changes where and how the hammer hits.
- At Level 2 you choose its final form: OVERDRIVE or BATTERY BANK, or one of its 3 chemistry recipes.
- Its BONKs count as the ELECTRIC family.
- It unlocks on HAUNTED FAIR, milestone 2 (pass arc 2).