CLOCK
CLOCK is a special mole in BONK! The Mole Show, the pixel-art whack-a-mole roguelite.
Level 1
Popped: a pulse puts a CLOCK MARK on the moles around it. Marked moles pay 60% more, and when one pops it TICKS: the nearest marked mole is BONKed too.
Level 2
The pulse reaches 2 holes.
Mutation A: WIND-UP
Every tick also marks a mole next to its target: the tic-tac walks further.
Mutation B: ALARM BELL
The last tick of a chain rings a bell: every mole around that hole is BONKed.
Appears in recipes
| Chemistry recipe | With | Effect |
|---|---|---|
| Every effect a Ghost copies also plays from the nearest clock-marked mole, and that mole is BONKed so its mark ticks on. | ||
| After every zap the current jumps to the nearest clock-marked mole (3 holes) and leaves a fresh mark beside it. | ||
| Every Echo loops back onto the nearest clock-marked mole: a ghost hammer BONKs it and its mark ticks on. | ||
| A burning Firecracker with a clock mark stalls and builds up each row: a longer fuse, a bigger blast. | ||
| Every tick of a clock mark makes each Turret fire one extra shot (4 per chain). |
Resonance
- ECHO CHIME: Each copy chimes from the 2 nearest marked moles.
- TICKING CIRCUIT: Up to 6 jumps a chain, and each jump leaves 2 fresh marks.
- TIME LOOP: A second loop hits the next marked mole.
- SLOW BURN: The first tick of a chain sets off every stoked Firecracker at once.
- OVERCLOCK: A clock-marked Turret that pops vents a 3-shot volley.
Tips
- A special mole takes one of your 4 mole slots; once owned it starts appearing among the normal moles.
- At Level 2 you choose its final form: WIND-UP or ALARM BELL, or one of its 5 chemistry recipes.
- Its BONKs count as the WAVE family.
- It is in the base pool: it can be offered from your first run.