Escape
A mole that passes the strike line without being BONKed escapes: it costs Audience and Momentum.
The strike row stays targetable while it slides below the line; when the next row arrives, every mole still standing in it escapes.
Escapes are the main pressure of the game: their cost grows with the arc, special moles cost more than normal ones, and Heat levels raise them further. Some helpers (Baby, Mystery Box, Joker) escape for free.
At game speed x2 or x3, three costly escapes within six rows switch the speed back to x1 (auto slow-down, can be turned off).