Chain

Every BONK caused by one strike. Longer chains pay more and win the Audience back.

Each strike opens a chain. Every BONK that strike causes, directly or through reactions, adds a link: hammer modules, special moles, prizes and chemistry recipes all feed the same chain. Reactions hop about every tenth of a second so the cascade stays readable.

Score per mole = base x chain step x Momentum tier x Golden. The chain also pays Audience and Momentum when it ends, so one good chain can undo several escapes.

Normal moles are the fuel: specials need moles around them to hit. A full board plus the right build is how one BONK triggers half the machine.

Pieces that use it (48)

Related mechanics