Chain
Every BONK caused by one strike. Longer chains pay more and win the Audience back.
Each strike opens a chain. Every BONK that strike causes, directly or through reactions, adds a link: hammer modules, special moles, prizes and chemistry recipes all feed the same chain. Reactions hop about every tenth of a second so the cascade stays readable.
Score per mole = base x chain step x Momentum tier x Golden. The chain also pays Audience and Momentum when it ends, so one good chain can undo several escapes.
Normal moles are the fuel: specials need moles around them to hit. A full board plus the right build is how one BONK triggers half the machine.
Pieces that use it (48)
ECHO
ENCORE HEAD
CLOCKWORK HEAD
TUNING FORK
CHARGE GLOVE
TESLA
GOLD
CLOCK
MIRROR
ROCKET MOLE
COIN
BAKER
HARVESTER
CONFETTI CANNON
FIREWORKS LICENSE
SECOND ACT
BLACK HOLE
INSTANT REPLAY
PHANTOM CURRENT
GOLD RUSH
GOLDEN BROOD
ROYAL TREASURY
HALL OF ECHOES
TICKING CIRCUIT
GOLDEN SWEEP
CHAIN REACTION
STANDING OVATION+
DANCE PULSE
GOLDEN PRONGS
SLOW BURN
OVERCLOCK
TIME IS MONEY
HIGH ROLLER
SLOW RISE
BABY BREAD
CANDY TRAIL
SUGAR GLASS
REFRACTED SCRAP
SCRAP SPRING
HARMONIC PRISM
NEON SPECTRUM
PINBALL BOUNCE
SPRING DOMINOES
SCRAP MIRROR
AFTERBURNER
TORCH TOSS
WILDFIRE
BOTTLE ROCKET