GOLD
GOLD is one of the nine families of BONK!; 24 pieces pay under it.
Every piece pays under one of nine families: electric, explosive, fire, gold, normals, projectile, wave, echo or fair (the fair-rule prizes).
Hammers (2)
| Strike 3 times in one column and it lights up while you stay. While lit, every strike turns the moles in that column GOLDEN and fires an extra BONK up the column. | |
| Every 3rd BONK puts a GOLDEN clock mark on the nearest mole ahead. A golden-marked mole pops GOLDEN, and it TICKS: the nearest marked mole is BONKed too. |
Moles (3)
| Marks the chain GOLDEN: everything scored after it is worth 4x and pays extra XP. A long Golden chain ends with applause (Audience). | |
| Wears a Crown that grows with every mole popped while it is on screen. BONK the King to cash the Crown in. | |
| BONK it and it breaks: candy rains as 3 GOLDEN normal moles in the 3 rows ahead. |
Prizes (2)
| Gold is contagious: a Golden mole you pop turns the 2 nearest plain moles ahead golden and cheers the crowd. Every 4 golds, a special turns golden. | |
| Pick a column: one of your specials spawns there every 3rd row and every BONK there pays double. |
Chemistry (17)
| A Golden explosion turns a nearby normal mole into Gold. | |
| The Magnet fetches Gold and King first, from anywhere on the board. | |
| A Nest may hatch a golden baby: it pays Golden. | |
| Cashing the King during a Golden chain hides part of the payout in a future TREASURY row: pop it to collect. | |
| If the side of your Wide Head touches a Gold mole, every BONK of that strike joins the Golden chain. | |
| Pop a Gold on the way out and the boomerang returns gilded: every special it popped fires again and sheds a Golden spark. | |
| Moles a prong hits turn Gold. Land BOTH prongs and the whole chain goes Golden. | |
| A gold-face Coin next to a Gold mole doubles its Golden window and pops the Gold. | |
| Every golden-marked mole you pop drops a tip. When the chain ends, every tip opens the Coin's Golden window a little longer. | |
| With the crowd above 55, every Firecracker bang bets 3 Audience: the chain turns Golden. Win it with 6+ links and the crowd pays back more. | |
| Every Jester swap flips all the Coins on screen to their GOLD face, and the crowd loves the trick. | |
| A harvest is taxed: the nearest King on screen gets +1 Crown for every normal the Harvester cashes (max 8). | |
| The Pinata's candy is reaped on the spot: the Harvester sweeps from the first candy hole, golden candies first. | |
| Every Spring leap rains candy along its flight: up to 2 empty holes on its path get a GOLDEN mole. | |
| A Prism with nothing to copy shatters like a Pinata: candy rains from its hole as GOLDEN moles. | |
| The Pinata's candy follows the light: each GOLDEN candy slides one column toward your lit column (or your hammer). | |
| When the Recorder replays its tape, 2 empty holes on the ghost's path get a GOLDEN candy right before it lands. |