PROJECTILE

PROJECTILE is one of the nine families of BONK!; 23 pieces pay under it.

Every piece pays under one of nine families: electric, explosive, fire, gold, normals, projectile, wave, echo or fair (the fair-rule prizes).

Hammers (3)

RICOCHETEvery 3rd hit, a ball shoots diagonally up the board, bouncing off the walls, and BONKs the first mole in its way.
BOOMERANGEvery 7th BONK the hammer is thrown up your column, BONKing up to 2 moles on the way, and returns.
SCRAP MAULHitting a heavy mole (Armored...) flings scrap at another mole. Every 5th BONK counts as heavy (1 piece).

Moles (3)

SCRAPLeaves a piece of scrap in its hole. BONK the scrap later and it ricochets a BONK to another mole.
CANNONWears an arrow. When bonked it FIRES that way, BONKing up to 3 holes in line.
TURRETShoots the nearest mole every 3 rows while it lives (4 shots). BONK it later: pays per shot fired and fires a final volley.

Prizes (3)

CONFETTI CANNONEvery 8 s a confetti ball drops on your best special (shadow warns 1 s ahead) and starts a chain. Every 5th is golden.
PINBALL WIZARDEvery 14 s a pinball bounces around the board for 6 s, BONKing every mole it touches.
CONVEYOR SHELFA sliding shelf of your specials above the board: every strike also drops the one above your column.

Chemistry (14)

BANK SHOTA Mirror hit by your Ricochet bounces it back at a mirrored angle, off the walls, to the mole on that line.
ROYAL THROWThe boomerang flies THROUGH the King on the way out, raising his Crown. At Lv2 the return trip cashes it in.
FIRING LINEEvery Cannon shot rides an Uppercut wave: a shot that flies up forks into the neighbouring columns, any other shot sends a wave up its column.
CROSSFIREThe Cannon shot also rakes the two lanes beside it, 3 holes deep.
OVERCLOCKEvery tick of a clock mark makes each Turret fire one extra shot (4 per chain).
MAGNETIC MAGAZINEThe Turret pulls moles into its column and its shot pierces the whole firing line.
SCRAP HEAPScrap Maul junk turns each plain mole it hits into a Scrap Piece first, so every throw ricochets on to another mole.
LOADED LINEBefore the Cannon fires, a Portal drags loose plain moles into the gaps of its firing line, so the shot never flies over empty holes.
RECYCLINGThe normals a Reaper sweep cuts are recycled: up to 3 Scrap Pieces land in the empty holes ahead, ready to ricochet.
MAGNET CATCHA Magnet in the boomerang's path catches it: the boomerang bounces off the Magnet and flies again from there.
REFRACTED SCRAPScrap that hits a Prism splits into 2 rainbow shards that fly to the 2 nearest specials of different types.
SCRAP SPRINGEvery Spring leap shakes scrap loose: the Maul flings a piece of scrap from the hole it jumped from.
PINBALL BOUNCEA Ricochet ball that hits a Spring rides it: when the Spring lands, a new ball flies on from the landing hole.
SCRAP MIRROREvery Maul throw is mirrored: a second piece of scrap flies from the symmetric hole of the same row.

Recipes inside the family

Related mechanics

See also